State of the Layer: All Hands – April 05 2016

  • Craig
    1. Dex Phase III
    2. Working with Zathras and NTU students for currency issuance proposals
    3. UIT testing will begin in the next couple of weeks
    4. OmniCore DEX Phase I support in Core
    5. OmniWallet release, please
  • Adam
    1. Omniwallet
      1. Ongoing: managing support
      2. Final Reviewing/testing staging branch with Tomas
        1. testing rename changes.
  • Patrick
    1. Great week for capital, OMNI up, amp’ed by AMP, seems like Bitcoin consolidation is over – some what long, even got out of non-BTC assets (other than OMNI) ahead of their drop
    2. Progress on banking app proposals
    3. Agreed on plan for promo vid, writing script later this week
    4. 1099s for ‘15
    5. Progress on Trezor int. Some on Smart Contract Subscribe feature.
    6. Market research – few traders on Polo yet know how Tether works or that AMP/MAID is based on this stack
    7. Moved forward on crypto-REIT Articles of Operation, meeting with more property developers this week
    8. Finished wire frames for DEx UI in Omniwallet
  • Zathras
    1. Support – lots of assistance to a project that lost a significant amount of tokens (not documenting project here)
    2. OmniChest
      1. Huge improvements to DB performance based on new schema and indexing profile – page loads improving
      2. Transaction builder WIP, starting to come along nicely
  • Sean
    1. Working on OmniPortfolio and supporting updates to OmniJ
      1. OmniJ REST Client — new module
        1. Multiple servers, same API
          1. Omniwallet (current focus)
          2. Omni Core RPC (partially implemented)
          3. OmniChest (possible future)
      2. Working on UI components, shooting for new demo next week
  • dexx
    1. Finalizing Omni Core 0.12:
      https://github.com/dexX7/bitcoin/tree/omnicore-0.12
    2. Read through Marv’s updated on the specification and additional ideas
    3. Provided some information for Trezor integration

State of the Layer: All Hands – March 29 2016

State of the Layer: All Hands – April 05 2016