State of the Layer: All Hands – Feb 23 2016

  • Adam
    1. Omniwallet
      1. Ongoing: managing support
      2. Reviewing staging branch with Tomas
        1. provided plenty of feedback for review
    2. OmniEngine
      1. updating for dex 2.0 (getting close)
  • Patrick
    1. Traveling, but heavy week, PR refreshed and about to drop, Dex activates aprox. Feb 25th (250 blocks to go)
    2. CNY Arb formula and logic rework, optimized Rest calls for this phase (more websocket integration later), maybe 3-4 hours of focused work left to get that singing
    3. Spec for fees and subscribe tx for v11
    4. Pushing forward on first REIT
  • Marv
    1. tested staging.omniwallet.org, submitted several items that need attention
    2. proposed an algorithm to remove leading 0-value bytes in 8-byte integers (e.g. token amounts and token UIDs) in transaction messages
    3. are we ignoring transaction message size in UID tokens proof-of-concept?
    4. What are the priorities for the next release?
  • Sean
    1. Helped create SAFE App Store Coin for SAFE App Store.
    2. Working on OmniTradeJS and minor website update then moving back OmniJ.
  • Zathras
    1. OmniCore
      1. Scale testing UT database (example see http://omnichest.info/testnet/utdbperftesting.html)
      2. Minor code path optimizations
      3. Fixed bug that could crash client when processing unique send for non-existent token
      4. Broadcast various MetaDEx cancel transactions as requested by Adam for OmniWallet testing
    2. OmniChest
      1. Minor bug fixes & changes per feedback requests
      2. New API requests delivered as requested
      3. Improved handling of cancel transactions (discovered type handling issues)
  • dexx
    1. Assisted with integration of Omni Core and a new exchange
    2. Started to port the code base to Bitcoin Core 0.12
  • Tomas
    1. Fixed bugs for the rebrand
  • Judith
    1. On going projects
    2. New projects
    3. Reaching out to crowdsale platforms (coordinated with Patrick)

State of the Layer: All Hands – Feb 16 2016

State of the Layer: All Hands – Feb 23 2016